첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.

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TestProject.zip
다운로드

▶ MainWindow.xaml

<Window x:Class="TestProject.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800"
    Height="600"
    Title="Uri 클래스 : 리소스 사용하기"
    FontFamily="나눔고딕코딩"
    FontSize="16">
    <Grid Margin="10">
        <Grid.RowDefinitions>
            <RowDefinition Height="50*" />
            <RowDefinition Height="0"   />
            <RowDefinition Height="50*" />
        </Grid.RowDefinitions>
        <Image x:Name="topImage" Grid.Row="0"
            Stretch="Uniform" />
        <Image x:Name="bottomImage" Grid.Row="2"
            Stretch="Uniform">
            <Image.Source>
                <BitmapImage>
                    <BitmapImage.UriSource>
                        pack://application:,,/sample/penguins.jpg
                    </BitmapImage.UriSource>
                </BitmapImage>
            </Image.Source>
        </Image>
    </Grid>
</Window>

 

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▶ MainWindow.xaml.cs

using System;
using System.Windows;
using System.Windows.Media.Imaging;

namespace TestProject
{
    /// <summary>
    /// 메인 윈도우
    /// </summary>
    public partial class MainWindow : Window
    {
        //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
        ////////////////////////////////////////////////////////////////////////////////////////// Public

        #region 생성자 - MainWindow()

        /// <summary>
        /// 생성자
        /// </summary>
        public MainWindow()
        {
            InitializeComponent();

            Loaded += Window_Loaded;
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method
        ////////////////////////////////////////////////////////////////////////////////////////// Private
        //////////////////////////////////////////////////////////////////////////////// Event

        #region 윈도우 로드시 처리하기 - Window_Loaded(sender, e)

        /// <summary>
        /// 윈도우 로드시 처리하기
        /// </summary>
        /// <param name="sender">이벤트 발생자</param>
        /// <param name="e">이벤트 인자</param>
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            Uri uri = GetResourceUri(null, "sample/koala.jpg");

            BitmapImage bitmapImage = new BitmapImage(uri);

            this.topImage.Source = bitmapImage;
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////// Function

        #region 리소스 URI 구하기 - GetResourceUri(assemblyName, resourcePath)

        /// <summary>
        /// 리소스 URI 구하기
        /// </summary>
        /// <param name="assemblyName">어셈블리명</param>
        /// <param name="resourcePath">리소스 경로</param>
        /// <returns>리소스 URI</returns>
        private Uri GetResourceUri(string assemblyName, string resourcePath)
        {
            if(string.IsNullOrEmpty(assemblyName))
            {
                return new Uri(string.Format("pack://application:,,,/{0}", resourcePath));
            }
            else
            {
                return new Uri(string.Format("pack://application:,,,/{0};component/{1}", assemblyName, resourcePath));
            }
        }

        #endregion
    }
}
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