■ MeshGeometry3D 클래스 : 꼭지점 공유를 통해 1/4조각 튜브 만들기

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TestProject.zip


MainWindow.xaml

 

 

<Window x:Class="TestProject.MainWindow"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    Width="800"

    Height="600"

    Title="MeshGeometry3D 클래스 : 꼭지점 공유를 통해 1/4조각 튜브 만들기"

    FontFamily="나눔고딕코딩"

    FontSize="16">

    <DockPanel>

        <ScrollBar Name="scrollBar" DockPanel.Dock="Right"

            Orientation="Vertical"

            Minimum="-180"

            Maximum="180"

            LargeChange="10"

            SmallChange="1" />

        <Viewport3D>

            <ModelVisual3D>

                <ModelVisual3D.Content>

                    <Model3DGroup>

                        <GeometryModel3D>

                            <GeometryModel3D.Geometry>

                                <MeshGeometry3D

                                    Positions=" 0.707 0.707 -4,  0.707 0.707 0,

                                                0.383 0.924 -4,  0.383 0.924 0,

                                                0.000 1.000 -4,  0.000 1.000 0,

                                               -0.383 0.934 -4, -0.383 0.924 0,

                                               -0.707 0.707 -4, -0.707 0.707 0"

                                    TriangleIndices="0 2 1, 1 2 3,

                                                     2 4 3, 3 4 5,

                                                     4 6 5, 5 6 7,

                                                     6 8 7, 7 8 9" />

                            </GeometryModel3D.Geometry>

                            <GeometryModel3D.Material>

                                <DiffuseMaterial Brush="RoyalBlue" />

                            </GeometryModel3D.Material>

                            <GeometryModel3D.BackMaterial>

                                <DiffuseMaterial Brush="Gold" />

                            </GeometryModel3D.BackMaterial>

                            <GeometryModel3D.Transform>

                                <RotateTransform3D CenterZ="-2">

                                    <RotateTransform3D.Rotation>

                                        <AxisAngleRotation3D

                                            Axis="1 0 0"

                                            Angle="{Binding ElementName=scrollBar, Path=Value}" />

                                    </RotateTransform3D.Rotation>

                                </RotateTransform3D>

                            </GeometryModel3D.Transform>

                        </GeometryModel3D>

                        <AmbientLight Color="#404040" />

                        <DirectionalLight

                            Color="#c0c0c0"

                            Direction="2 -3 1" />

                    </Model3DGroup>

                </ModelVisual3D.Content>

            </ModelVisual3D>

            <Viewport3D.Camera>

                <PerspectiveCamera

                    Position="-2 4 4"

                    LookDirection="0.4 -0.55 -1"

                    UpDirection="0 1 0"

                    FieldOfView="30" />

            </Viewport3D.Camera>

        </Viewport3D>

    </DockPanel>

</Window>

 

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Posted by 사용자 icodebroker