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▶ MainWindow.xaml
<Window x:Class="TestProject.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800"
Height="600"
Title="MeshGeometry3D 엘리먼트 : TextureCoordinates 속성을 사용해 피라미드의 브러시 매핑하기"
FontFamily="나눔고딕코딩"
FontSize="16">
<DockPanel>
<ScrollBar Name="scrollBar" DockPanel.Dock="Bottom"
Orientation="Horizontal"
Minimum="-180"
Maximum="180"
LargeChange="10"
SmallChange="1" />
<Viewport3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="0 1 0, -0.5 0 0.5, 0.5 0 0.5,
0 1 0, 0.5 0 -0.5, -0.5 0 -0.5,
0 1 0, -0.5 0 -0.5, -0.5 0 0.5,
0 1 0, 0.5 0 0.5, 0.5 0 -0.5"
TriangleIndices="0 1 2, 3 4 5,
6 7 8, 9 10 11"
TextureCoordinates="1 0, 0 1, 1 1,
1 0, 0 1, 0 0,
1 0, 0 0, 0 1,
1 0, 1 1, 0 1" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<LinearGradientBrush StartPoint="0 0" EndPoint="1 1">
<GradientStop Offset="0" Color="#ff0000" />
<GradientStop Offset="0.2" Color="#ffff00" />
<GradientStop Offset="0.4" Color="#00ff00" />
<GradientStop Offset="0.6" Color="#00ffff" />
<GradientStop Offset="0.8" Color="#0000ff" />
<GradientStop Offset="1" Color="#ff00ff" />
</LinearGradientBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D
Axis="0 1 0"
Angle="{Binding ElementName=scrollBar, Path=Value}" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
<AmbientLight Color="Gray" />
<DirectionalLight
Color="Gray"
Direction="2 -3 -1" />
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<Viewport3D.Camera>
<PerspectiveCamera
Position="-2 2.3 4"
LookDirection="2 -2 -4"
UpDirection="0 1 0"
FieldOfView="22.5" />
</Viewport3D.Camera>
</Viewport3D>
</DockPanel>
</Window>
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