첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.
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TestProject.zip
다운로드

▶ MainWindow.xaml

<Window x:Class="TestProject.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800"
    Height="600"
    Title="MeshGeometry3D 엘리먼트 : TextureCoordinates 속성을 사용해 12면체의 브러시 매핑하기"
    FontFamily="나눔고딕코딩"
    FontSize="16">
    <Viewport3D>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                                Positions=" 1.171 -0.724  0    ,  1 -1 -1,  1.618  0     -0.618,  1.618  0      0.618,  1 -1  1,  0.618 -1.618  0    ,
                                           -1.171 -0.724  0    , -1 -1  1, -1.618  0      0.618, -1.618  0     -0.618, -1 -1 -1, -0.618 -1.618  0    ,
                                           -1.171  0.724  0    , -1  1 -1, -1.618  0     -0.618, -1.618  0      0.618, -1  1  1, -0.618  1.618  0    ,
                                            1.171  0.724  0    ,  1  1  1,  1.618  0      0.618,  1.618  0     -0.618,  1  1 -1,  0.618  1.618  0    ,
                                           -0.724  0     -1.171, -1  1 -1,  0      0.618 -1.618,  0     -0.618 -1.618, -1 -1 -1, -1.618  0     -0.618,
                                           -0.724  0      1.171, -1 -1  1,  0     -0.618  1.618,  0      0.618  1.618, -1  1  1, -1.618  0      0.618,
                                            0.724  0     -1.171,  1 -1 -1,  0     -0.618 -1.618,  0      0.618 -1.618,  1  1 -1,  1.618  0     -0.618,
                                            0.724  0      1.171,  1  1  1,  0      0.618  1.618,  0     -0.618  1.618,  1 -1  1,  1.618  0      0.618,
                                            0     -1.171 -0.724,  1 -1 -1,  0.618 -1.618  0    , -0.618 -1.618  0    , -1 -1 -1,  0     -0.618 -1.618,
                                            0      1.171 -0.724, -1  1 -1, -0.618  1.618  0    ,  0.618  1.618  0    ,  1  1 -1,  0      0.618 -1.618,
                                            0     -1.171  0.724, -1 -1  1, -0.618 -1.618  0    ,  0.618 -1.618  0    ,  1 -1  1,  0     -0.618  1.618,
                                            0      1.171  0.724,  1  1  1,  0.618  1.618  0    , -0.618  1.618  0    , -1  1  1,  0      0.618  1.618"
                                TriangleIndices=" 0  1  2,  0  2  3,  0  3  4,  0  4  5,  0  5  1,
                                                  6  7  8,  6  8  9,  6  9 10,  6 10 11,  6 11  7,
                                                 12 13 14, 12 14 15, 12 15 16, 12 16 17, 12 17 13,
                                                 18 19 20, 18 20 21, 18 21 22, 18 22 23, 18 23 19,
                                                 24 25 26, 24 26 27, 24 27 28, 24 28 29, 24 29 25,
                                                 30 31 32, 30 32 33, 30 33 34, 30 34 35, 30 35 31,
                                                 36 37 38, 36 38 39, 36 39 40, 36 40 41, 36 41 37,
                                                 42 43 44, 42 44 45, 42 45 46, 42 46 47, 42 47 43,
                                                 48 49 50, 48 50 51, 48 51 52, 48 52 53, 48 53 49,
                                                 54 55 56, 54 56 57, 54 57 58, 54 58 59, 54 59 55,
                                                 60 61 62, 60 62 63, 60 63 64, 60 64 65, 60 65 61,
                                                 66 67 68, 66 68 69, 66 69 70, 66 70 71, 66 71 67"
                                TextureCoordinates="0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4
                                                    0.5 0.5, 0.5 0, 1 0.4, 0.85 1, 0.15 1, 0 0.4" />
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <LinearGradientBrush>
                                        <GradientStop Offset="0" Color="White"     />
                                        <GradientStop Offset="1" Color="RoyalBlue" />
                                    </LinearGradientBrush>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                        <GeometryModel3D.Transform>
                            <RotateTransform3D>
                                <RotateTransform3D.Rotation>
                                    <AxisAngleRotation3D x:Name="axisAngleRotation3D"
                                        Axis="1 2 0" />
                                </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                        </GeometryModel3D.Transform>
                    </GeometryModel3D>
                    <AmbientLight Color="Gray" />
                    <DirectionalLight
                        Color="Gray"
                        Direction="1, -3 -2" />
                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
        <Viewport3D.Camera>
            <PerspectiveCamera
                Position="0 0 7"
                LookDirection="0 0 -5"
                UpDirection="0 1 0"
                FieldOfView="45" />
        </Viewport3D.Camera>
    </Viewport3D>
    <Window.Triggers>
        <EventTrigger RoutedEvent="Window.Loaded">
            <BeginStoryboard>
                <Storyboard
                    TargetName="axisAngleRotation3D"
                    TargetProperty="Angle">
                    <DoubleAnimation
                        To="360"
                        Duration="0:0:30"
                        RepeatBehavior="Forever" />
                </Storyboard>
            </BeginStoryboard>
        </EventTrigger>
    </Window.Triggers>
</Window>
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