■ MeshGeometry3D 엘리먼트 : TextureCoordinates 속성을 사용해 정육면체의 브러시 매핑하기

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TestProject.zip


MainWindow.xaml

 

 

<Window x:Class="TestProject.MainWindow"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    Width="800"

    Height="600"

    Title="MeshGeometry3D 엘리먼트 : TextureCoordinates 속성을 사용해 정육면체의 브러시 매핑하기"

    FontFamily="나눔고딕코딩"

    FontSize="16">

    <DockPanel>

        <ScrollBar Name="horizontalScrollBar" DockPanel.Dock="Bottom"

            Orientation="Horizontal"

            Minimum="-180"

            Maximum="180"

            LargeChange="10"

            SmallChange="1" />

        <ScrollBar Name="verticalScrollBar" DockPanel.Dock="Right"

            Orientation="Vertical"

            Minimum="-180"

            Maximum="180"

            LargeChange="10"

            SmallChange="1" />

        <Viewport3D>

            <ModelVisual3D>

                <ModelVisual3D.Content>

                    <Model3DGroup>

                        <GeometryModel3D>

                            <GeometryModel3D.Geometry>

                                <MeshGeometry3D

                                    Positions="-0.5  0.5  0.5,  0.5  0.5  0.5,

                                               -0.5 -0.5  0.5,  0.5 -0.5  0.5,

                                                0.5  0.5 -0.5, -0.5  0.5 -0.5,

                                                0.5 -0.5 -0.5, -0.5 -0.5 -0.5,

                                               -0.5  0.5 -0.5, -0.5  0.5  0.5,

                                               -0.5 -0.5 -0.5, -0.5 -0.5  0.5,

                                                0.5  0.5  0.5,  0.5  0.5 -0.5,

                                                0.5 -0.5  0.5,  0.5 -0.5 -0.5,

                                                0    0.5  0,    0.5  0.5 -0.5,

                                               -0.5  0.5 -0.5, -0.5  0.5  0.5,

                                                0.5  0.5  0.5,  0.5  0.5 -0.5,

                                                0   -0.5  0,    0.5 -0.5 -0.5,

                                               -0.5 -0.5 -0.5, -0.5 -0.5  0.5,

                                                0.5 -0.5  0.5,  0.5 -0.5 -0.5"

                                    TriangleIndices=" 0  2  1,  1  2  3

                                                      4  6  5,  5  6  7,

                                                      8 10  9,  9 10 11,

                                                     12 14 13, 13 14 15,

                                                     16 17 18, 16 18 19,

                                                     16 19 20, 16 20 21,

                                                     22 24 23, 22 25 24,

                                                     22 26 25, 22 27 26"

                                    TextureCoordinates=

                                        "0.50 0.2, 0.75 0.2, 0.50 0.8, 0.75 0.8,

                                         0.00 0.2, 0.25 0.2, 0.00 0.8, 0.25 0.8,

                                         0.25 0.2, 0.50 0.2, 0.25 0.8, 0.50 0.8,

                                         0.75 0.2, 1.00 0.2, 0.75 0.8, 1.00 0.8,

                                         0.50 0,   0    0.2, 0.25 0.2,

                                         0.50 0.2, 0.75 0.2, 1.00 0.2,

                                         0.50 1,   0    0.8, 0.25 0.8,

                                         0.50 0.8, 0.75 0.8, 1.00 0.8" />

                            </GeometryModel3D.Geometry>

                            <GeometryModel3D.Material>

                                <DiffuseMaterial>

                                    <DiffuseMaterial.Brush>

                                        <ImageBrush ImageSource="./sample.jpg" />

                                    </DiffuseMaterial.Brush>

                                </DiffuseMaterial>

                            </GeometryModel3D.Material>

                            <GeometryModel3D.Transform>

                                <Transform3DGroup>

                                    <RotateTransform3D>

                                        <RotateTransform3D.Rotation>

                                            <AxisAngleRotation3D

                                                Axis="0 1 0"

                                                Angle="{Binding ElementName=horizontalScrollBar, Path=Value}" />

                                        </RotateTransform3D.Rotation>

                                    </RotateTransform3D>

                                    <RotateTransform3D>

                                        <RotateTransform3D.Rotation>

                                            <AxisAngleRotation3D

                                                Axis="1 0 0"

                                                Angle="{Binding ElementName=verticalScrollBar, Path=Value}" />

                                        </RotateTransform3D.Rotation>

                                    </RotateTransform3D>

                                </Transform3DGroup>

                            </GeometryModel3D.Transform>

                        </GeometryModel3D>

                        <AmbientLight Color="White" />

                    </Model3DGroup>

                </ModelVisual3D.Content>

            </ModelVisual3D>

            <Viewport3D.Camera>

                <PerspectiveCamera

                    Position="0 0 4"

                    LookDirection="0 0 -1"

                    UpDirection="0 1 0"

                    FieldOfView="45" />

            </Viewport3D.Camera>

        </Viewport3D>

    </DockPanel>

</Window>

 

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Posted by 사용자 icodebroker

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