첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.
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TestProject.zip
다운로드

▶ MainWindow.xaml

<Window x:Class="TestProject.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800"
    Height="600"
    Title="VisualBrush 엘리먼트 사용하기"
    FontFamily="나눔고딕코딩"
    FontSize="16">
    <Window.Resources>
        <MeshGeometry3D x:Key="CubeMeshGeometry3DKey"
            Positions="-0.5  0.5  0.5,  0.5  0.5  0.5,
                       -0.5 -0.5  0.5,  0.5 -0.5  0.5,
                        0.5  0.5 -0.5, -0.5  0.5 -0.5,
                        0.5 -0.5 -0.5, -0.5 -0.5 -0.5,
                       -0.5  0.5 -0.5, -0.5  0.5  0.5,
                       -0.5 -0.5 -0.5, -0.5 -0.5  0.5,
                        0.5  0.5  0.5,  0.5  0.5 -0.5,
                        0.5 -0.5  0.5,  0.5 -0.5 -0.5,
                       -0.5  0.5 -0.5,  0.5  0.5 -0.5,
                       -0.5  0.5  0.5,  0.5  0.5  0.5,
                        0.5 -0.5 -0.5, -0.5 -0.5 -0.5,
                        0.5 -0.5  0.5, -0.5 -0.5  0.5"
            TriangleIndices=" 0  2  1,  1  2  3
                              4  6  5,  5  6  7,
                              8 10  9,  9 10 11,
                             12 14 13, 13 14 15
                             16 18 17, 17 18 19
                             20 22 21, 21 22 23"
            TextureCoordinates="0 0, 1 0, 0 1, 1 1,
                                0 0, 1 0, 0 1, 1 1,
                                0 0, 1 0, 0 1, 1 1,
                                0 0, 1 0, 0 1, 1 1,
                                0 0, 1 0, 0 1, 1 1,
                                0 0, 1 0, 0 1, 1 1" />
        <Viewport3D x:Key="Viewport3DKey"
            Width="100"
            Height="100">
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <Model3DGroup>
                        <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" >
                            <GeometryModel3D.Material>
                                <DiffuseMaterial Brush="RoyalBlue" />
                            </GeometryModel3D.Material>
                        </GeometryModel3D>
                        <AmbientLight Color="#404040" />
                        <DirectionalLight
                            Color="#c0c0c0"
                            Direction="2 -3 -1" />
                    </Model3DGroup>
                </ModelVisual3D.Content>
            </ModelVisual3D>
            <Viewport3D.Camera>
                <PerspectiveCamera
                    Position="-2 2 4"
                    LookDirection="2 -2 -4"
                    UpDirection="0 1 0"
                    FieldOfView="22.5" />
            </Viewport3D.Camera>
        </Viewport3D>
    </Window.Resources>
    <DockPanel>
        <ScrollBar Name="horizontalScrollBar" DockPanel.Dock="Bottom"
            Orientation="Horizontal"
            Minimum="-180"
            Maximum="180"
            LargeChange="10"
            SmallChange="1" />
        <ScrollBar Name="verticalScrollBar" DockPanel.Dock="Right"
            Orientation="Vertical"
            Minimum="-180"
            Maximum="180"
            LargeChange="10"
            SmallChange="1" />
        <Viewport3D>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <Model3DGroup>
                        <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}">
                            <GeometryModel3D.Material>
                                <DiffuseMaterial>
                                    <DiffuseMaterial.Brush>
                                        <VisualBrush
                                            RenderOptions.CachingHint="Cache"
                                            Viewport="0 0 0.2 0.2"
                                            TileMode="Tile"
                                            Visual= "{StaticResource Viewport3DKey}" />
                                    </DiffuseMaterial.Brush>
                                </DiffuseMaterial>
                            </GeometryModel3D.Material>
                            <GeometryModel3D.Transform>
                                <Transform3DGroup>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D
                                                Axis="0 1 0"
                                                Angle="{Binding ElementName=horizontalScrollBar, Path=Value}" />
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                    <RotateTransform3D>
                                        <RotateTransform3D.Rotation>
                                            <AxisAngleRotation3D
                                                Axis="1 0 0"
                                                Angle="{Binding ElementName=verticalScrollBar, Path=Value}" />
                                        </RotateTransform3D.Rotation>
                                    </RotateTransform3D>
                                </Transform3DGroup>
                            </GeometryModel3D.Transform>
                        </GeometryModel3D>
                        <AmbientLight Color="White" />
                        <DirectionalLight
                            Color="Gray"
                            Direction="2 -3 -1" />
                    </Model3DGroup>
                </ModelVisual3D.Content>
            </ModelVisual3D>
            <Viewport3D.Camera>
                <PerspectiveCamera
                    Position="-2 2 4"
                    LookDirection="2 -2 -4"
                    UpDirection="0 1 0"
                    FieldOfView="30" />
            </Viewport3D.Camera>
        </Viewport3D>
    </DockPanel>
</Window>
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