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■ Storyboard 클래스 : Begin/Pause/Resume/SkipToFill/SetSpeedRatio/Stop 메소드 사용하기

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TestProject.zip


MainWindow.xaml

 

 

<Window x:Class="TestProject.MainWindow"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    Width="800"

    Height="600"

    Title="Storyboard 클래스 : Begin/Pause/Resume/SkipToFill/SetSpeedRatio/Stop 메소드 사용하기"

    FontFamily="나눔고딕코딩"

    FontSize="16">

    <Grid>

        <StackPanel

            HorizontalAlignment="Center"

            VerticalAlignment="Center">

            <Rectangle Name="rectangle"

                Width="100"

                Height="100"

                Fill="Blue" />

            <StackPanel

                Margin="10"

                Orientation="Horizontal">

                <Button Name="beginButton"

                    Margin="5"

                    Padding="10"

                    Content="Begin" />

                <Button Name="pauseButton"

                    Margin="5"

                    Padding="10"

                    Content="Pause" />

                <Button Name="resumeButton"

                    Margin="5"

                    Padding="10"

                    Content="Resume" />

                <Button Name="skipToFillButton"

                    Margin="5"

                    Padding="10"

                    Content="Skip to Fill" />

                <Button Name="tripleSpeedButton"

                    Margin="5"

                    Padding="10"

                    Content="Triple Speed" />

                <Button Name="stopButton"

                    Margin="5"

                    Padding="10"

                    Content="Stop" />

            </StackPanel>

        </StackPanel>

    </Grid>

</Window>

 

 

MainWindow.xaml.cs

 

 

using System;

using System.Windows;

using System.Windows.Media.Animation;

using System.Windows.Shapes;

 

namespace TestProject

{

    /// <summary>

    /// 메인 윈도우

    /// </summary>

    public partial class MainWindow : Window

    {

        //////////////////////////////////////////////////////////////////////////////////////////////////// Field

        ////////////////////////////////////////////////////////////////////////////////////////// Private

 

        #region Field

 

        /// <summary>

        /// 스토리 보드

        /// </summary>

        private Storyboard storyboard;

 

        #endregion

 

        //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor

        ////////////////////////////////////////////////////////////////////////////////////////// Public

 

        #region 생성자 - MainWindow()

 

        /// <summary>

        /// 생성자

        /// </summary>

        public MainWindow()

        {

            InitializeComponent();

 

            this.storyboard = new Storyboard();

 

            DoubleAnimation doubleAnimation = new DoubleAnimation();

 

            doubleAnimation.From        = 1.0;

            doubleAnimation.To          = 0.0;

            doubleAnimation.Duration    = new Duration(TimeSpan.FromMilliseconds(5000));

 

            Storyboard.SetTargetName    (doubleAnimation, this.rectangle.Name);

            Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(Rectangle.OpacityProperty));

 

            this.storyboard.Children.Add(doubleAnimation);

 

            this.beginButton.Click       += beginButton_Click;

            this.pauseButton.Click       += pauseButton_Click;

            this.resumeButton.Click      += resumeButton_Click;

            this.skipToFillButton.Click  += skipToFillButton_Click;

            this.tripleSpeedButton.Click += tripleSpeedButton_Click;

            this.stopButton.Click        += stopButton_Click;

        }

 

        #endregion

 

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method

        ////////////////////////////////////////////////////////////////////////////////////////// Private

 

        #region Begin 버튼 클릭시 처리하기 - beginButton_Click(sender, e)

 

        /// <summary>

        /// Begin 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void beginButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.Begin(this, true);

        }

 

        #endregion

        #region Pause 버튼 클릭시 처리하기 - pauseButton_Click(sender, e)

 

        /// <summary>

        /// Pause 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void pauseButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.Pause(this);

        }

 

        #endregion

        #region Resume 버튼 클릭시 처리하기 - resumeButton_Click(sender, e)

 

        /// <summary>

        /// Resume 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void resumeButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.Resume(this);

        }

 

        #endregion

        #region Skip to Fill 버튼 클릭시 처리하기 - skipToFillButton_Click(sender, e)

 

        /// <summary>

        /// Skip to Fill 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void skipToFillButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.SkipToFill(this);

        }

 

        #endregion

        #region Triple Speed 버튼 클릭시 처리하기 - tripleSpeedButton_Click(sender, e)

 

        /// <summary>

        /// Triple Speed 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void tripleSpeedButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.SetSpeedRatio(this, 3);

        }

 

        #endregion

        #region Stop 버튼 클릭시 처리하기 - stopButton_Click(sender, e)

 

        /// <summary>

        /// Stop 버튼 클릭시 처리하기

        /// </summary>

        /// <param name="sender">이벤트 발생자</param>

        /// <param name="e">이벤트 인자</param>

        private void stopButton_Click(object sender, RoutedEventArgs e)

        {

            this.storyboard.Stop(this);

        }

 

        #endregion

    }

}

 

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