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■ StreamGeometry 클래스 : 베지어 곡선(Bezier Curve) 그리기

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TestProject.zip


MainWindow.xaml

 

 

<Window x:Class="TestProject.MainWindow"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    Width="800"

    Height="600"

    Title="StreamGeometry 클래스 : 베지어 곡선(Bezier Curve) 그리기"

    FontFamily="나눔고딕코딩"

    FontSize="16">

    <Grid>

        <Path Name="path"

            HorizontalAlignment="Center"

            VerticalAlignment="Center"

            Stroke="Turquoise"

            StrokeThickness="5" />

    </Grid>

</Window>

 

 

MainWindow.xaml.cs

 

 

using System.Windows;

using System.Windows.Media;

 

namespace TestProject

{

    /// <summary>

    /// 메인 윈도우

    /// </summary>

    public partial class MainWindow : Window

    {

        //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor

        ////////////////////////////////////////////////////////////////////////////////////////// Public

 

        #region 생성자 - MainWindow()

 

        /// <summary>

        /// 생성자

        /// </summary>

        public MainWindow()

        {

            InitializeComponent();

 

            StreamGeometry geometry = new StreamGeometry();

 

            geometry.FillRule = FillRule.EvenOdd;

 

            using(StreamGeometryContext context = geometry.Open())

            {

                context.BeginFigure

                (

                    new Point(10, 100),

                    true,

                    false

                );

 

                context.BezierTo

                (

                    new Point(100, 0),

                    new Point(200,200),

                    new Point(300,100),

                    true,

                    false

                );

            }

 

            geometry.Freeze();

 

            this.path.Data = geometry;

        }

 

        #endregion

    }

}

 

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Posted by 사용자 icodebroker

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