첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.
728x90
반응형
728x170

TestProject.zip
0.02MB

▶ PictureConverter.cs

using System;
using System.Drawing;
using System.Runtime.InteropServices;

namespace TestProject
{
    /// <summary>
    /// PICTURE 변환자
    /// </summary>
    public static class PictureConverter
    {
        //////////////////////////////////////////////////////////////////////////////////////////////////// Class
        ////////////////////////////////////////////////////////////////////////////////////////// Static
        //////////////////////////////////////////////////////////////////////////////// Private

        #region 그림 설명 - PICTDESC

        /// <summary>
        /// 그림 설명
        /// </summary>
        private static class PICTDESC
        {
            //////////////////////////////////////////////////////////////////////////////////////////////////// Field
            ////////////////////////////////////////////////////////////////////////////////////////// Static
            //////////////////////////////////////////////////////////////////////////////// Public

            #region Field

            /// <summary>
            /// PICTYPE_UNINITIALIZED
            /// </summary>
            public const short PICTYPE_UNINITIALIZED = -1;

            /// <summary>
            /// PICTYPE_NONE
            /// </summary>
            public const short PICTYPE_NONE = 0;

            /// <summary>
            /// PICTYPE_BITMAP
            /// </summary>
            public const short PICTYPE_BITMAP = 1;

            /// <summary>
            /// PICTYPE_METAFILE
            /// </summary>
            public const short PICTYPE_METAFILE = 2;

            /// <summary>
            /// PICTYPE_ICON
            /// </summary>
            public const short PICTYPE_ICON = 3;

            /// <summary>
            /// PICTYPE_ENHMETAFILE
            /// </summary>
            public const short PICTYPE_ENHMETAFILE = 4;

            #endregion

            //////////////////////////////////////////////////////////////////////////////////////////////////// Class
            ////////////////////////////////////////////////////////////////////////////////////////// Public

            #region 아이콘 - Icno

            /// <summary>
            /// 아이콘
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            public class Icon
            {
                //////////////////////////////////////////////////////////////////////////////////////////////////// Field
                ////////////////////////////////////////////////////////////////////////////////////////// Public

                #region Field

                /// <summary>
                /// 크기
                /// </summary>
                public int Size = Marshal.SizeOf(typeof(PICTDESC.Icon));

                /// <summary>
                /// 그림 타입
                /// </summary>
                public int PictureType = PICTDESC.PICTYPE_ICON;

                /// <summary>
                /// 아이콘 핸들
                /// </summary>
                public IntPtr IconHandle = IntPtr.Zero;

                /// <summary>
                /// 미사용 1
                /// </summary>
                public int Unused1 = 0;

                /// <summary>
                /// 미사용 2
                /// </summary>
                public int Unused2 = 0;

                #endregion

                //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
                ////////////////////////////////////////////////////////////////////////////////////////// Public

                #region 생성자 - Icon(icon)

                /// <summary>
                /// 생성자
                /// </summary>
                /// <param name="icon">아이콘</param>
                public Icon(System.Drawing.Icon icon)
                {
                    IconHandle = icon.ToBitmap().GetHicon();
                }

                #endregion
            }

            #endregion
            #region 비트맵 - Bitmap

            /// <summary>
            /// 비트맵
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            public class Bitmap
            {
                //////////////////////////////////////////////////////////////////////////////////////////////////// Field
                ////////////////////////////////////////////////////////////////////////////////////////// Public

                #region Field

                /// <summary>
                /// 크기
                /// </summary>
                public int Size = Marshal.SizeOf(typeof(PICTDESC.Bitmap));

                /// <summary>
                /// 그림 타입
                /// </summary>
                public int PictureType = PICTDESC.PICTYPE_BITMAP;

                /// <summary>
                /// 비트맵 핸들
                /// </summary>
                public IntPtr BitmapHandle = IntPtr.Zero;

                /// <summary>
                /// 팔레트 핸들
                /// </summary>
                public IntPtr PaletteHandle = IntPtr.Zero;

                /// <summary>
                /// 미사용
                /// </summary>
                public int Unused = 0;

                #endregion

                //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
                ////////////////////////////////////////////////////////////////////////////////////////// Public

                #region 생성자 - Bitmap(bitmap)

                /// <summary>
                /// 생성자
                /// </summary>
                public Bitmap(System.Drawing.Bitmap bitmap)
                {
                    BitmapHandle = bitmap.GetHbitmap();
                }

                #endregion
            }

            #endregion
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Import
        ////////////////////////////////////////////////////////////////////////////////////////// Static
        //////////////////////////////////////////////////////////////////////////////// Private

        #region OLE 그림 생성하기 (간접) - OleCreatePictureIndirect(pictureDescription, interfaceID, own);

        /// <summary>
        /// OLE 그림 생성하기 (간접)
        /// </summary>
        /// <param name="pictureDescription">그림 설명</param>
        /// <param name="interfaceID">인터페이스 ID</param>
        /// <param name="own">소유 여부</param>
        /// <returns>IPictureDisp 인터페이스 객체</returns>
        [DllImport("OleAut32.dll", EntryPoint = "OleCreatePictureIndirect", ExactSpelling = true, PreserveSig = false)]
        private static extern stdole.IPictureDisp OleCreatePictureIndirect([MarshalAs(UnmanagedType.AsAny)] object pictureDescription, ref Guid interfaceID, bool own);

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Field
        ////////////////////////////////////////////////////////////////////////////////////////// Static
        //////////////////////////////////////////////////////////////////////////////// Private

        #region Field

        /// <summary>
        /// IPictureDisp 인터페이스 GUID
        /// </summary>
        private static Guid _iPictureDispGUID = typeof(stdole.IPictureDisp).GUID;

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method
        ////////////////////////////////////////////////////////////////////////////////////////// Static
        //////////////////////////////////////////////////////////////////////////////// Public

        #region IPictureDisp 인터페이스 객체 구하기 - ToPicture(icon)

        /// <summary>
        /// IPictureDisp 인터페이스 객체 구하기
        /// </summary>
        /// <param name="icon">아이콘</param>
        /// <returns>IPictureDisp 인터페이스 객체</returns>
        public static stdole.IPictureDisp ToPicture(Icon icon)
        {
            PICTDESC.Icon pictDescIcon = new PICTDESC.Icon(icon);

            return OleCreatePictureIndirect(pictDescIcon, ref _iPictureDispGUID, true);
        }

        #endregion
        #region IPictureDisp 인터페이스 객체 구하기 - ToPicture(image)

        /// <summary>
        /// IPictureDisp 인터페이스 객체 구하기
        /// </summary>
        /// <param name="image">이미지</param>
        /// <returns>IPictureDisp 인터페이스 객체</returns>
        public static stdole.IPictureDisp ToPicture(Image image)
        {
            Bitmap bitmap = (image is Bitmap) ? (Bitmap)image : new Bitmap(image);

            PICTDESC.Bitmap pictDescBitmap = new PICTDESC.Bitmap(bitmap);

            return OleCreatePictureIndirect(pictDescBitmap, ref _iPictureDispGUID, true);
        }

        #endregion
    }
}

 

728x90

 

▶ CustomAddIn.cs

using Microsoft.Office.Interop.Outlook;
using System;
using System.Drawing;

namespace TestProject
{
    /// <summary>
    /// 커스텀 애드인
    /// </summary>
    public partial class CustomAddIn
    {
        //////////////////////////////////////////////////////////////////////////////////////////////////// Field
        ////////////////////////////////////////////////////////////////////////////////////////// Private

        #region Field

        /// <summary>
        /// 애플리케이션
        /// </summary>
        private Application application = null;

        /// <summary>
        /// 타겟 폴더
        /// </summary>
        private Folder targetFolder = null;

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method
        ////////////////////////////////////////////////////////////////////////////////////////// Private
        //////////////////////////////////////////////////////////////////////////////// Event

        #region 커스텀 애드인 시작시 처리하기 - CustomAddIn_Startup(sender, e)

        /// <summary>
        /// 커스텀 애드인 시작시 처리하기
        /// </summary>
        /// <param name="sender">이벤트 발생자</param>
        /// <param name="e">이벤트 인자</param>
        private void CustomAddIn_Startup(object sender, EventArgs e)
        {
            this.application = Application;

            // Outlook에서 계정 폴더 아래에 Parent\Child 폴더가 사전에 생성되어 있어야 한다.
            Folder parentFolder = this.application.ActiveExplorer().Session.Folders[1].Folders["Parent"] as Folder;
            
            this.targetFolder = parentFolder.Folders["Child"] as Folder;

            SetCustomIcon(this.targetFolder);
        }

        #endregion
        #region 커스텀 애드인 셧다운시 처리하기 - CustomAddIn_Shutdown(sender, e)

        /// <summary>
        /// 커스텀 애드인 셧다운시 처리하기
        /// </summary>
        /// <param name="sender">이벤트 발생자</param>
        /// <param name="e">이벤트 인자</param>
        private void CustomAddIn_Shutdown(object sender, EventArgs e)
        {
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////// Function

        #region VSTO에서 생성한 코드

        /// <summary>
        /// 디자이너 지원에 필요한 메서드입니다. 
        /// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
        /// </summary>
        private void InternalStartup()
        {
            this.Startup  += new System.EventHandler(CustomAddIn_Startup );
            this.Shutdown += new System.EventHandler(CustomAddIn_Shutdown);
        }

        #endregion

        #region 커스텀 아이콘 설정하기 - SetCustomIcon(folder)

        /// <summary>
        /// 커스텀 아이콘 설정하기
        /// </summary>
        /// <param name="folder">폴더</param>
        private void SetCustomIcon(MAPIFolder folder)
        {
            Bitmap bitmap = null;

            try
            {
                bitmap = Properties.Resources.sample;

                stdole.StdPicture picture = PictureConverter.ToPicture(bitmap) as stdole.StdPicture;

                folder.SetCustomIcon(picture);
            }
            finally
            {
                bitmap.Dispose();
            }
        }

        #endregion
    }
}
728x90
반응형
그리드형(광고전용)
Posted by icodebroker

댓글을 달아 주세요