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▶ MainPage.xaml
<Page x:Class="TestProject.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"
FontFamily="나눔고딕코딩"
FontSize="16">
<Grid>
<Grid Loaded="grid_Loaded">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Rectangle Name="rectangle" Grid.Column="0"
Width="50"
Height="50"
Fill="{ThemeResource SystemAccentColor}"
PointerEntered="rectangle_PointerEntered"
PointerExited="rectangle_PointerExited" />
<Ellipse Name="ellipse" Grid.Column="1"
Width="50"
Height="50"
Fill="{ThemeResource SystemAccentColor}" />
</Grid>
</Grid>
</Page>
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▶ MainPage.xaml.cs
using System;
using System.Numerics;
using Windows.Foundation;
using Windows.Foundation.Metadata;
using Windows.Graphics.Display;
using Windows.UI.Composition;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Shapes;
namespace TestProject
{
/// <summary>
/// 메인 페이지
/// </summary>
public sealed partial class MainPage : Page
{
//////////////////////////////////////////////////////////////////////////////////////////////////// Field
////////////////////////////////////////////////////////////////////////////////////////// Private
#region Field
/// <summary>
/// 작성자
/// </summary>
private Compositor compositor = Window.Current.Compositor;
/// <summary>
/// 애니메이션
/// </summary>
private SpringVector3NaturalMotionAnimation animation;
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
////////////////////////////////////////////////////////////////////////////////////////// Public
#region 생성자 - MainPage()
/// <summary>
/// 생성자
/// </summary>
public MainPage()
{
InitializeComponent();
#region 윈도우 크기를 설정한다.
double width = 800d;
double height = 600d;
double dpi = (double)DisplayInformation.GetForCurrentView().LogicalDpi;
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
Size windowSize = new Size(width * 96d / dpi, height * 96d / dpi);
ApplicationView.PreferredLaunchViewSize = windowSize;
Window.Current.Activate();
ApplicationView.GetForCurrentView().TryResizeView(windowSize);
#endregion
#region 윈도우 제목을 설정한다.
ApplicationView.GetForCurrentView().Title = "ExpressionAnimation 클래스 사용하기";
#endregion
}
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Method
////////////////////////////////////////////////////////////////////////////////////////// Private
//////////////////////////////////////////////////////////////////////////////// Event
#region 그리드 로드시 처리하기 - grid_Loaded(sender, e)
/// <summary>
/// 그리드 로드시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void grid_Loaded(object sender, RoutedEventArgs e)
{
ExpressionAnimation animation = this.compositor.CreateExpressionAnimation();
animation.Expression = "Vector3(1 / sourceElement.Scale.X, 1 / sourceElement.Scale.Y, 1)";
animation.Target = "Scale";
if(ApiInformation.IsApiContractPresent("Windows.Foundation.UniversalApiContract", 7))
{
animation.SetExpressionReferenceParameter("sourceElement", this.rectangle);
}
StartAnimation(this.ellipse, animation);
}
#endregion
#region 사각형 포인터 진입시 처리하기 - rectangle_PointerEntered(sender, e)
/// <summary>
/// 사각형 포인터 진입시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void rectangle_PointerEntered(object sender, PointerRoutedEventArgs e)
{
Rectangle rectangle = sender as Rectangle;
UpdateSpringAnimation(1.5f);
StartAnimation(rectangle, this.animation);
}
#endregion
#region 사각형 포인터 이탈시 처리하기 - rectangle_PointerExited(sender, e)
/// <summary>
/// 사각형 포인터 이탈시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void rectangle_PointerExited(object sender, PointerRoutedEventArgs e)
{
Rectangle rectangle = sender as Rectangle;
UpdateSpringAnimation(1f);
StartAnimation(rectangle, this.animation);
}
#endregion
//////////////////////////////////////////////////////////////////////////////// Function
#region 스프링 애니메이션 업데이트하기 - UpdateSpringAnimation(finalValue)
/// <summary>
/// 스프링 애니메이션 업데이트하기
/// </summary>
/// <param name="finalValue">최종 값</param>
private void UpdateSpringAnimation(float finalValue)
{
if(this.animation == null)
{
this.animation = this.compositor.CreateSpringVector3Animation();
this.animation.Target = "Scale";
}
this.animation.FinalValue = new Vector3(finalValue);
this.animation.DampingRatio = 0.6f;
this.animation.Period = TimeSpan.FromMilliseconds(50);
}
#endregion
#region 애니메이션 시작하기 - StartAnimation(element, animation)
/// <summary>
/// 애니메이션 시작하기
/// </summary>
/// <param name="element">엘리먼트</param>
/// <param name="animation">애니메이션</param>
private void StartAnimation(UIElement element, CompositionAnimation animation)
{
if(ApiInformation.IsApiContractPresent("Windows.Foundation.UniversalApiContract", 7))
{
element.StartAnimation(animation);
}
}
#endregion
}
}
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