728x90
반응형
728x170
▶ MainPage.xaml
<Page x:Class="TestProject.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:muxc="using:Microsoft.UI.Xaml.Controls"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"
FontFamily="나눔고딕코딩"
FontSize="16">
<Grid>
<Grid Margin="10"
Loaded="grid_Loaded">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="50" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Button Grid.Column="0"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Width="100"
Height="50"
Content="항목"
PointerEntered="button_PointerEntered"
PointerExited="button_PointerExited" />
<StackPanel Grid.Column="2"
VerticalAlignment="Center"
Spacing="10">
<muxc:RadioButtons Name="dampingRadioButtons"
Header="제동 비율">
<RadioButton Content="0.2" />
<RadioButton Content="0.4" />
<RadioButton Content="0.6"
IsChecked="True" />
<RadioButton Content="0.8" />
</muxc:RadioButtons>
<Slider Name="periodSlider"
Header="기간 (단위 : 밀리초)"
Minimum="25"
Maximum="200"
TickFrequency="25"
StepFrequency="25"
Value="50" />
</StackPanel>
</Grid>
</Grid>
</Page>
728x90
▶ MainPage.xaml.cs
using System;
using System.Numerics;
using Windows.Foundation;
using Windows.Foundation.Metadata;
using Windows.Graphics.Display;
using Windows.UI.Composition;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
namespace TestProject
{
/// <summary>
/// 메인 페이지
/// </summary>
public sealed partial class MainPage : Page
{
//////////////////////////////////////////////////////////////////////////////////////////////////// Field
////////////////////////////////////////////////////////////////////////////////////////// Private
#region Field
/// <summary>
/// 작성자
/// </summary>
private Compositor compositor = Window.Current.Compositor;
/// <summary>
/// 애니메이션
/// </summary>
private SpringVector3NaturalMotionAnimation animation;
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
////////////////////////////////////////////////////////////////////////////////////////// Public
#region 생성자 - MainPage()
/// <summary>
/// 생성자
/// </summary>
public MainPage()
{
InitializeComponent();
#region 윈도우 크기를 설정한다.
double width = 800d;
double height = 600d;
double dpi = (double)DisplayInformation.GetForCurrentView().LogicalDpi;
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
Size windowSize = new Size(width * 96d / dpi, height * 96d / dpi);
ApplicationView.PreferredLaunchViewSize = windowSize;
Window.Current.Activate();
ApplicationView.GetForCurrentView().TryResizeView(windowSize);
#endregion
#region 윈도우 제목을 설정한다.
ApplicationView.GetForCurrentView().Title = "SpringVector3NaturalMotionAnimation 클래스 사용하기";
#endregion
}
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Method
////////////////////////////////////////////////////////////////////////////////////////// Private
//////////////////////////////////////////////////////////////////////////////// Event
#region 그리드 로드시 처리하기 - grid_Loaded(sender, e)
/// <summary>
/// 그리드 로드시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void grid_Loaded(object sender, RoutedEventArgs e)
{
UpdateSpringAnimation(1.0f);
}
#endregion
#region 버튼 포인터 진입시 처리하기 - button_PointerEntered(sender, e)
/// <summary>
/// 버튼 포인터 진입시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void button_PointerEntered(object sender, PointerRoutedEventArgs e)
{
Button button = sender as Button;
UpdateSpringAnimation(1.5f);
StartAnimation(button, this.animation);
}
#endregion
#region 버튼 포인터 이탈시 처리하기 - button_PointerExited(sender, e)
/// <summary>
/// 버튼 포인터 이탈시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void button_PointerExited(object sender, PointerRoutedEventArgs e)
{
Button button = sender as Button;
UpdateSpringAnimation(1f);
StartAnimation(button, this.animation);
}
#endregion
//////////////////////////////////////////////////////////////////////////////// Function
#region 제동 비율 구하기 - GetDampingRatio()
/// <summary>
/// 제동 비율 구하기
/// </summary>
/// <returns>제동 비율</returns>
private float GetDampingRatio()
{
if(this.dampingRadioButtons.SelectedItem != null)
{
return (float)Convert.ToDouble((this.dampingRadioButtons.SelectedItem as RadioButton).Content);
}
return 0.6f;
}
#endregion
#region 기간 구하기 - GetPeriod()
/// <summary>
/// 기간 구하기
/// </summary>
/// <returns>기간</returns>
private TimeSpan GetPeriod()
{
return TimeSpan.FromMilliseconds(this.periodSlider.Value);
}
#endregion
#region 스프링 애니메이션 업데이트하기 - UpdateSpringAnimation(finalValue)
/// <summary>
/// 스프링 애니메이션 업데이트하기
/// </summary>
/// <param name="finalValue">최종 값</param>
private void UpdateSpringAnimation(float finalValue)
{
if(this.animation == null)
{
this.animation = this.compositor.CreateSpringVector3Animation();
this.animation.Target = "Scale";
}
this.animation.FinalValue = new Vector3(finalValue);
this.animation.DampingRatio = GetDampingRatio();
this.animation.Period = GetPeriod();
}
#endregion
#region 애니메이션 시작하기 - StartAnimation(element, animation)
/// <summary>
/// 애니메이션 시작하기
/// </summary>
/// <param name="element">엘리먼트</param>
/// <param name="animation">애니메이션</param>
private void StartAnimation(UIElement element, CompositionAnimation animation)
{
if(ApiInformation.IsApiContractPresent("Windows.Foundation.UniversalApiContract", 7))
{
element.StartAnimation(animation);
}
}
#endregion
}
}
728x90
반응형
그리드형(광고전용)
'C# > UWP' 카테고리의 다른 글
[C#/UWP] ExpressionAnimation 클래스 사용하기 (0) | 2021.07.12 |
---|---|
[C#/UWP] IValueConverter 인터페이스 : 실수→두께 변환자 사용하기 (0) | 2021.07.12 |
[C#/UWP] ExpressionAnimation 클래스 사용하기 (0) | 2021.07.12 |
[C#/UWP] ExpressionAnimation 클래스 사용하기 (0) | 2021.07.12 |
[C#/UWP] ExpressionAnimation 클래스 사용하기 (0) | 2021.07.12 |
[C#/UWP] PopupThemeTransition 엘리먼트 사용하기 (0) | 2021.07.12 |
[C#/UWP] AddDeleteThemeTransition 엘리먼트 사용하기 (0) | 2021.07.12 |
[C#/UWP] ContentThemeTransition 엘리먼트 사용하기 (0) | 2021.07.12 |
[C#/UWP] RepositionThemeTransition 엘리먼트 사용하기 (0) | 2021.07.12 |
[C#/UWP] EntranceThemeTransition 엘리먼트 : IsStaggeringEnabled 속성 사용하기 (0) | 2021.07.12 |
댓글을 달아 주세요