728x90
반응형
728x170
▶ MainForm.cs
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Forms;
namespace TestProject
{
/// <summary>
/// 메인 폼
/// </summary>
public partial class MainForm : Form
{
//////////////////////////////////////////////////////////////////////////////////////////////////// Field
////////////////////////////////////////////////////////////////////////////////////////// Private
#region Field
/// <summary>
/// 소스 비트맵
/// </summary>
private Bitmap sourceBitmap = null;
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
////////////////////////////////////////////////////////////////////////////////////////// Public
#region 생성자 - MainForm()
/// <summary>
/// 생성자
/// </summary>
public MainForm()
{
InitializeComponent();
this.openMenuItem.Click += openMenuitem_Click;
this.saveAsMenuItem.Click += saveAsMenuItem_Click;
this.radiusXScrollBar.Scroll += radiusXScrollBar_Scroll;
this.radiusYScrollBar.Scroll += radiusYScrollBar_Scroll;
}
#endregion
//////////////////////////////////////////////////////////////////////////////////////////////////// Method
////////////////////////////////////////////////////////////////////////////////////////// Private
//////////////////////////////////////////////////////////////////////////////// Event
#region 열기 메뉴 항목 클릭시 처리하기 - openMenuitem_Click(sender, e)
/// <summary>
/// 열기 메뉴 항목 클릭시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void openMenuitem_Click(object sender, EventArgs e)
{
if(this.openFileDialog.ShowDialog() == DialogResult.OK)
{
this.sourceBitmap = new Bitmap(this.openFileDialog.FileName);
this.pictureBox.Visible = true;
this.pictureBox.Image = this.sourceBitmap;
this.saveAsMenuItem.Enabled = true;
ShowBitmap();
}
}
#endregion
#region 다른 이름으로 저장 메뉴 항목 클릭시 처리하기 - saveAsMenuItem_Click(sender, e)
/// <summary>
/// 다른 이름으로 저장 메뉴 항목 클릭시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void saveAsMenuItem_Click(object sender, EventArgs e)
{
if(this.saveFileDialog.ShowDialog() == DialogResult.OK)
{
SaveImage(this.pictureBox.Image, this.saveFileDialog.FileName);
}
}
#endregion
#region 반경 X 스크롤바 스크롤시 처리하기 - radiusXScrollBar_Scroll(sender, e)
/// <summary>
/// 반경 X 스크롤바 스크롤시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void radiusXScrollBar_Scroll(object sender, ScrollEventArgs e)
{
this.radiusXValueLabel.Text = this.radiusXScrollBar.Value.ToString();
ShowBitmap();
}
#endregion
#region 반경 Y 스크롤바 스크롤시 처리하기 - radiusYScrollBar_Scroll(sender, e)
/// <summary>
/// 반경 Y 스크롤바 스크롤시 처리하기
/// </summary>
/// <param name="sender">이벤트 발생자</param>
/// <param name="e">이벤트 인자</param>
private void radiusYScrollBar_Scroll(object sender, ScrollEventArgs e)
{
this.radiusYValueLabel.Text = this.radiusYScrollBar.Value.ToString();
ShowBitmap();
}
#endregion
//////////////////////////////////////////////////////////////////////////////// Function
#region 둥근 사각형 그래픽 패스 구하기 - GetRoundedRectangleGraphicsPath(rectangle, radiusX, radiusY, roundUpperLeft, roundUpperRight, roundLowerLeft, roundLowerRight)
/// <summary>
/// 둥근 사각형 그래픽 패스 구하기
/// </summary>
/// <summary>
/// 둥근 사각형 그래픽 패스 구하기
/// </summary>
/// <param name="rectangle">사각형</param>
/// <param name="radiusX">반경 X</param>
/// <param name="radiusY">반경 Y</param>
/// <param name="roundUpperLeft">좌상단 라운드 처리 여부</param>
/// <param name="roundUpperRight">우상단 라운드 처리 여부</param>
/// <param name="roundLowerLeft">좌하단 라운드 처리 여부</param>
/// <param name="roundLowerRight">우하단 라운드 처리 여부</param>
/// <returns>그래픽스 패스</returns>
private GraphicsPath GetRoundedRectangleGraphicsPath
(
RectangleF rectangle,
float radiusX,
float radiusY,
bool roundUpperLeft,
bool roundUpperRight,
bool roundLowerLeft,
bool roundLowerRight
)
{
PointF point1;
PointF point2;
GraphicsPath path = new GraphicsPath();
if(roundUpperLeft)
{
RectangleF cornerRectangle = new RectangleF
(
rectangle.X,
rectangle.Y,
2 * radiusX,
2 * radiusY
);
path.AddArc(cornerRectangle, 180, 90);
point1 = new PointF(rectangle.X + radiusX, rectangle.Y);
}
else
{
point1 = new PointF(rectangle.X, rectangle.Y);
}
if(roundUpperRight)
{
point2 = new PointF(rectangle.Right - radiusX, rectangle.Y);
}
else
{
point2 = new PointF(rectangle.Right, rectangle.Y);
}
path.AddLine(point1, point2);
if(roundUpperRight)
{
RectangleF cornerRectangle = new RectangleF
(
rectangle.Right - 2 * radiusX,
rectangle.Y,
2 * radiusX,
2 * radiusY
);
path.AddArc(cornerRectangle, 270, 90);
point1 = new PointF(rectangle.Right, rectangle.Y + radiusY);
}
else
{
point1 = new PointF(rectangle.Right, rectangle.Y);
}
if(roundLowerRight)
{
point2 = new PointF(rectangle.Right, rectangle.Bottom - radiusY);
}
else
{
point2 = new PointF(rectangle.Right, rectangle.Bottom);
}
path.AddLine(point1, point2);
if(roundLowerRight)
{
RectangleF cornerRectangle = new RectangleF
(
rectangle.Right - 2 * radiusX,
rectangle.Bottom - 2 * radiusY,
2 * radiusX,
2 * radiusY
);
path.AddArc(cornerRectangle, 0, 90);
point1 = new PointF(rectangle.Right - radiusX, rectangle.Bottom);
}
else
{
point1 = new PointF(rectangle.Right, rectangle.Bottom);
}
if(roundLowerLeft)
{
point2 = new PointF(rectangle.X + radiusX, rectangle.Bottom);
}
else
{
point2 = new PointF(rectangle.X, rectangle.Bottom);
}
path.AddLine(point1, point2);
if(roundLowerLeft)
{
RectangleF cornerRectangle = new RectangleF
(
rectangle.X,
rectangle.Bottom - 2 * radiusY,
2 * radiusX,
2 * radiusY
);
path.AddArc(cornerRectangle, 90, 90);
point1 = new PointF(rectangle.X, rectangle.Bottom - radiusY);
}
else
{
point1 = new PointF(rectangle.X, rectangle.Bottom);
}
if(roundUpperLeft)
{
point2 = new PointF(rectangle.X, rectangle.Y + radiusY);
}
else
{
point2 = new PointF(rectangle.X, rectangle.Y);
}
path.AddLine(point1, point2);
path.CloseFigure();
return path;
}
#endregion
#region 비트맵 표시하기 - ShowBitmap()
/// <summary>
/// 비트맵 표시하기
/// </summary>
private void ShowBitmap()
{
if((this.radiusXScrollBar.Value == 0) || (this.radiusYScrollBar.Value == 0))
{
this.pictureBox.Image = this.sourceBitmap;
return;
}
int width = this.sourceBitmap.Width;
int height = this.sourceBitmap.Height;
Bitmap bitmap = new Bitmap(width, height);
using(Graphics graphics = Graphics.FromImage(bitmap))
{
graphics.Clear(Color.Transparent);
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.High;
GraphicsPath path = GetRoundedRectangleGraphicsPath
(
new Rectangle(0, 0, width, height),
this.radiusXScrollBar.Value,
this.radiusYScrollBar.Value,
true,
true,
true,
true
);
using(TextureBrush brush = new TextureBrush(this.sourceBitmap))
{
graphics.FillPath(brush, path);
}
}
this.pictureBox.Image = bitmap;
}
#endregion
#region 이미지 저장하기 - SaveImage(image, filePath)
/// <summary>
/// 이미지 저장하기
/// </summary>
/// <param name="image">이미지</param>
/// <param name="filePath">파일 경로</param>
public void SaveImage(Image image, string filePath)
{
string extension = Path.GetExtension(filePath);
switch(extension.ToLower())
{
case ".bmp" : image.Save(filePath, ImageFormat.Bmp ); break;
case ".exif" : image.Save(filePath, ImageFormat.Exif); break;
case ".gif" : image.Save(filePath, ImageFormat.Gif ); break;
case ".jpg" :
case ".jpeg" : image.Save(filePath, ImageFormat.Jpeg); break;
case ".png" : image.Save(filePath, ImageFormat.Png ); break;
case ".tif" :
case ".tiff" : image.Save(filePath, ImageFormat.Tiff); break;
default : throw new NotSupportedException("Unknown file extension " + extension);
}
}
#endregion
}
}
728x90
반응형
그리드형(광고전용)
'C# > WinForm' 카테고리의 다른 글
[C#/WINFORM] PrivateFontCollection 클래스 : 커스텀 폰트 사용하기 (0) | 2020.07.22 |
---|---|
[C#/WINFORM] 싸인파를 따라 반전된 색상으로 텍스트 그리기 (0) | 2020.07.21 |
[C#/WINFORM] 대각선을 따라 반전된 색상으로 텍스트 그리기 (0) | 2020.07.21 |
[C#/WINFORM] 위쪽 및 아래쪽 절반의 색상으로 반전된 텍스트 그리기 (0) | 2020.07.20 |
[C#/WINFORM] 개선된 투명 배경 이미지 구하기 (0) | 2020.07.20 |
[C#/WINFORM] 워터마크 추가하기 (0) | 2020.07.19 |
[C#/WINFORM] 직선 방향의 가운데 정렬 텍스트 그리기 (0) | 2020.07.19 |
[C#/WINFORM] Bitmap 클래스 : 비트맵 크기 변경하기 (0) | 2020.07.16 |
[C#/WINFORM] ColorMatrix 클래스 : 이미지 불투명도 조정하기 (0) | 2020.07.13 |
[C#/WINFORM] 호(arc) 그리기/이동하기/수정하기 (0) | 2020.07.12 |
댓글을 달아 주세요