첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.
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■ InkCanvas 클래스의 MouseRightButtonUp 이벤트를 사용해 스트로크 크기를 확대하는 방법을 보여준다.

TestProject.zip
0.01MB

▶ MainWindow.xaml

<Window x:Class="TestProject.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800"
    Height="600"
    Title="TestProject"
    FontFamily="나눔고딕코딩"
    FontSize="16">
    <InkCanvas Name="inkCanvas">
        <InkCanvas.Background>
            <LinearGradientBrush>
                <GradientStop Offset="0.0" Color="Yellow"  />
                <GradientStop Offset="0.5" Color="Blue"    />
                <GradientStop Offset="1.0" Color="HotPink" />
            </LinearGradientBrush>
        </InkCanvas.Background>
    </InkCanvas>
</Window>

 

▶ MainWindow.xaml.cs

using System.Windows;
using System.Windows.Input;
using System.Windows.Media;

namespace TestProject
{
    /// <summary>
    /// 메인 윈도우
    /// </summary>
    public partial class MainWindow : Window
    {
        //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
        ////////////////////////////////////////////////////////////////////////////////////////// Public

        #region 생성자 - MainWindow()

        /// <summary>
        /// 생성자
        /// </summary>
        public MainWindow()
        {
            InitializeComponent();

            this.inkCanvas.MouseRightButtonUp += inkCanvas_MouseRightButtonUp;
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method
        ////////////////////////////////////////////////////////////////////////////////////////// Private

        #region 잉크 캔버스 마우스 오른쪽 버튼 UP 처리하기 - inkCanvas_MouseRightButtonUp(sender, e)

        /// <summary>
        /// 잉크 캔버스 마우스 오른쪽 버튼 UP 처리하기
        /// </summary>
        /// <param name="sender">이벤트 발생자</param>
        /// <param name="e">이벤트 인자</param>
        private void inkCanvas_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
        {
            Matrix matrix = new Matrix();

            matrix.Scale(1.1d, 1.1d);

            this.inkCanvas.Strokes.Transform(matrix, true);
        }

        #endregion
    }
}
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