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▶ MainWindow.xaml
<Window x:Class="TestProject.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800"
Height="600"
Title="SpecularMaterial 엘리먼트 사용하기"
FontFamily="나눔고딕코딩"
FontSize="16">
<Viewport3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1.00 1 0.00, -0.99 1 0.16, -0.95 1 0.31, -0.89 1 0.45,
-0.81 1 0.59, -0.71 1 0.71, -0.59 1 0.81, -0.45 1 0.89,
-0.31 1 0.95, -0.16 1 0.99, 0.00 1 1.00, 0.16 1 0.99,
0.31 1 0.95, 0.45 1 0.89, 0.59 1 0.81, 0.71 1 0.71,
0.81 1 0.59, 0.89 1 0.45, 0.95 1 0.31, 0.99 1 0.16, 1.00 1 0.00,
-1.00 -1 0.00, -0.99 -1 0.16, -0.95 -1 0.31, -0.89 -1 0.45,
-0.81 -1 0.59, -0.71 -1 0.71, -0.59 -1 0.81, -0.45 -1 0.89,
-0.31 -1 0.95, -0.16 -1 0.99, 0.00 -1 1.00, 0.16 -1 0.99,
0.31 -1 0.95, 0.45 -1 0.89, 0.59 -1 0.81, 0.71 -1 0.71,
0.81 -1 0.59, 0.89 -1 0.45, 0.95 -1 0.31, 0.99 -1 0.16, 1.00 -1 0.00"
Normals="-1.00 0 0.00, -0.99 0 0.16, -0.95 0 0.31, -0.89 0 0.45,
-0.81 0 0.59, -0.71 0 0.71, -0.59 0 0.81, -0.45 0 0.89,
-0.31 0 0.95, -0.16 0 0.99, 0.00 0 1.00, 0.16 0 0.99,
0.31 0 0.95, 0.45 0 0.89, 0.59 0 0.81, 0.71 0 0.71,
0.81 0 0.59, 0.89 0 0.45, 0.95 0 0.31, 0.99 0 0.16, 1.00 0 0.00,
-1.00 0 0.00, -0.99 0 0.16, -0.95 0 0.31, -0.89 0 0.45,
-0.81 0 0.59, -0.71 0 0.71, -0.59 0 0.81, -0.45 0 0.89,
-0.31 0 0.95, -0.16 0 0.99, 0.00 0 1.00, 0.16 0 0.99,
0.31 0 0.95, 0.45 0 0.89, 0.59 0 0.81, 0.71 0 0.71,
0.81 0 0.59, 0.89 0 0.45, 0.95 0 0.31, 0.99 0 0.16, 1.00 0 0.00"
TextureCoordinates="0.00 0, 0.05 0, 0.10 0, 0.15 0, 0.20 0, 0.25 0, 0.30 0,
0.35 0, 0.40 0, 0.45 0, 0.50 0, 0.55 0, 0.60 0, 0.65 0,
0.70 0, 0.75 0, 0.80 0, 0.85 0, 0.90 0, 0.95 0, 1.00 0,
0.00 1, 0.05 1, 0.10 1, 0.15 1, 0.20 1, 0.25 1, 0.30 1,
0.35 1, 0.40 1, 0.45 1, 0.50 1, 0.55 1, 0.60 1, 0.65 1,
0.70 1, 0.75 1, 0.80 1, 0.85 1, 0.90 1, 0.95 1, 1.00 1"
TriangleIndices=" 0 21 1, 1 21 22, 1 22 2, 2 22 23, 2 23 3, 3 23 24,
3 24 4, 4 24 25, 4 25 5, 5 25 26, 5 26 6, 6 26 27,
6 27 7, 7 27 28, 7 28 8, 8 28 29, 8 29 9, 9 29 30,
9 30 10, 10 30 31, 10 31 11, 11 31 32, 11 32 12, 12 32 33,
12 33 13, 13 33 34, 13 34 14, 14 34 35, 14 35 15, 15 35 36,
15 36 16, 16 36 37, 16 37 17, 17 37 38, 17 38 18, 18 38 39,
18 39 19, 19 39 40, 19 30 20, 20 40 41" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial
Brush="Black"
Color="Black" />
<SpecularMaterial SpecularPower="5">
<SpecularMaterial.Brush>
<ImageBrush ImageSource="./sample.jpg" />
</SpecularMaterial.Brush>
</SpecularMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight Color="White" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight
Color="#c0c0c0"
Direction="0 0 -1" />
</ModelVisual3D.Content>
<ModelVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="axisAngleRotation3D"
Axis="0 1 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ModelVisual3D.Transform>
</ModelVisual3D>
<Viewport3D.Camera>
<PerspectiveCamera
Position="0 0 4"
LookDirection="0 0 -1"
UpDirection="0 1 0"
FieldOfView="60" />
</Viewport3D.Camera>
</Viewport3D>
<Window.Triggers>
<EventTrigger RoutedEvent="Window.Loaded">
<BeginStoryboard>
<Storyboard
TargetName="axisAngleRotation3D"
TargetProperty="Angle">
<DoubleAnimation
From="0"
To="360"
Duration="0:0:3"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
</Window>
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