첨부 실행 코드는 나눔고딕코딩 폰트를 사용합니다.
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TestProject.zip
다운로드

▶ MainWindow.xaml

<Window x:Class="TestProject.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800"
    Height="600"
    Title="TextBlock 클래스 : TextDecorations 속성 사용하기"
    FontFamily="나눔고딕코딩"
    FontSize="16">
    <Window.Resources>
        <Style TargetType="TextBlock">
            <Setter Property="Margin"   Value="20"                />
            <Setter Property="FontSize" Value="32"                />
            <Setter Property="Text"     Value="The quick red fox" />
        </Style>
    </Window.Resources>
    <Grid>
        <StackPanel
            HorizontalAlignment="Center"
            VerticalAlignment="Center">
            <TextBlock Name="textBlock1" />
            <TextBlock Name="textBlock2" />
            <TextBlock Name="textBlock3" />
            <TextBlock Name="textBlock4" />
            <TextBlock Name="textBlock5" />
        </StackPanel>
    </Grid>
</Window>

 

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▶ MainWindow.xaml.cs

using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;

namespace TestProject
{
    /// <summary>
    /// 메인 윈도우
    /// </summary>
    public partial class MainWindow : Window
    {
        //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor
        ////////////////////////////////////////////////////////////////////////////////////////// Public

        #region 생성자 - MainWindow()

        /// <summary>
        /// 생성자
        /// </summary>
        public MainWindow()
        {
            InitializeComponent();

            Loaded += Window_Loaded;
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////////////////////////// Method
        ////////////////////////////////////////////////////////////////////////////////////////// Private
        //////////////////////////////////////////////////////////////////////////////// Event

        #region 윈도우 로드시 처리하기 - Window_Loaded(sender, e)

        /// <summary>
        /// 윈도우 로드시 처리하기
        /// </summary>
        /// <param name="sender">이벤트 발생자</param>
        /// <param name="e">이벤트 인자</param>
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            SetTextDecoration1(this.textBlock1);
            SetTextDecoration2(this.textBlock2);
            SetTextDecoration3(this.textBlock3);
            SetTextDecoration4(this.textBlock4);
            SetTextDecoration5(this.textBlock5);
        }

        #endregion

        //////////////////////////////////////////////////////////////////////////////// Function

        #region 텍스트 데코레이션 설정하기 1 - SetTextDecoration1(textBlock)

        /// <summary>
        /// 텍스트 데코레이션 설정하기 1
        /// </summary>
        /// <param name="textBlock">텍스트 블럭</param>
        private void SetTextDecoration1(TextBlock textBlock)
        {
            TextDecoration decoration = new TextDecoration
            (
                TextDecorationLocation.Baseline,
                new Pen(Brushes.Maroon, 1),
                2.0,
                TextDecorationUnit.Pixel,
                TextDecorationUnit.Pixel
            );

            TextDecorationCollection collection = new TextDecorationCollection();

            collection.Add(decoration);

            textBlock.TextDecorations = collection;
        }

        #endregion
        #region 텍스트 데코레이션 설정하기 2 - SetTextDecoration2(textBlock)

        /// <summary>
        /// 텍스트 데코레이션 설정하기 2
        /// </summary>
        /// <param name="textBlock">텍스트 블럭</param>
        private void SetTextDecoration2(TextBlock textBlock)
        {
            TextDecoration decoration = new TextDecoration();

            decoration.Pen              = new Pen(Brushes.Red, 1);
            decoration.PenThicknessUnit = TextDecorationUnit.FontRecommended;

            TextDecorationCollection collection = new TextDecorationCollection();

            collection.Add(decoration);

            textBlock.TextDecorations = collection;
        }

        #endregion
        #region 텍스트 데코레이션 설정하기 3 - SetTextDecoration3(textBlock)

        /// <summary>
        /// 텍스트 데코레이션 설정하기 3
        /// </summary>
        /// <param name="textBlock">텍스트 블럭</param>
        private void SetTextDecoration3(TextBlock textBlock)
        {
            TextDecoration decoration = new TextDecoration();

            decoration.Location         = TextDecorationLocation.Underline;
            decoration.Pen              = new Pen(Brushes.Red, 1);
            decoration.PenOffset        = 2;
            decoration.PenOffsetUnit    = TextDecorationUnit.Pixel;
            decoration.PenThicknessUnit = TextDecorationUnit.Pixel;

            TextDecorationCollection collection = new TextDecorationCollection();

            collection.Add(decoration);
            
            textBlock.TextDecorations = collection;
        }

        #endregion
        #region 텍스트 데코레이션 설정하기 4 - SetTextDecoration4(textBlock)

        /// <summary>
        /// 텍스트 데코레이션 설정하기 4
        /// </summary>
        /// <param name="textBlock">텍스트 블럭</param>
        private void SetTextDecoration4(TextBlock textBlock)
        {
            Pen pen = new Pen();

            pen.Thickness     = 1.5;
            pen.DashStyle     = DashStyles.Dash;
            pen.Brush         = new LinearGradientBrush
            (
                Colors.Yellow,
                Colors.Red,
                new Point(0, 0.5),
                new Point(1, 0.5)
            );
            pen.Brush.Opacity = 0.5;

            TextDecoration decoration = new TextDecoration();

            decoration.Pen              = pen;
            decoration.PenThicknessUnit = TextDecorationUnit.FontRecommended;

            TextDecorationCollection collection = new TextDecorationCollection();

            collection.Add(decoration);

            textBlock.TextDecorations = collection;
        }

        #endregion
        #region 텍스트 데코레이션 설정하기 5 - SetTextDecoration5(textBlock)

        /// <summary>
        /// 텍스트 데코레이션 설정하기 5
        /// </summary>
        /// <param name="textBlock">텍스트 블럭</param>
        private void SetTextDecoration5(TextBlock textBlock)
        {
            textBlock.TextDecorations = TextDecorations.Strikethrough;
        }

        #endregion
    }
}
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